VR environment & gaming, medical rehabilitation, socialisation & recovery, customised controllers
Virtual Reality concepts have existed for more than three decades, however the industry has only recently started to demonstrate its potential in a variety of markets. While the largest is the world of entertainment, the technology is now increasingly being used in areas such as manufacturing, training, heritage, and architecture. The healthcare sector too is beginning to make use of virtual and augmented reality for training, administering of surgical procedures, mental health, and rehabilitation practices.
Key Project: PRIME-VR2
Virtual Reality (VR) environments have huge potential for those with compromised physical capability in providing a sense of freedom and motivation, but there are significant barriers in access and effective use in this context. To address these user and technological challenges, the PRIME-VR2 project aims, with support of the VR Helix community, to develop an accessible, collaborative VR rehabilitation environment that uses a serious gaming virtual space to provide stimulus, socialisation and friendly competition for users on the path to rehabilitation.
The PRIME-VR2 project has been funded by the European Commission as part of the Horizon 2020 program, under the grant agreement 856998 🇪🇺
Can act as:
- Content and media
- Film and visual art
- Game design
Can act as:
- Consortium Partner
Dear Members, After 15 months of hard work, the consortium is pleased to share that the User Data Toolkit is well underway. It will be a crucial tool...Read more...