Background

Virtual Reality concepts have existed for more than three decades, however the industry has only recently started to demonstrate its potential in a variety of markets. While the largest is the world of entertainment, the technology is now increasingly being used in areas such as manufacturing, training, heritage, and architecture. The healthcare sector too is beginning to make use of virtual and augmented reality for training, administering of surgical procedures, mental health, and rehabilitation practices.

Key Project: PRIME-VR2

Virtual Reality (VR) environments have huge potential for those with compromised physical capability in providing a sense of freedom and motivation, but there are significant barriers in access and effective use in this context. To address these user and technological challenges, the PRIME-VR2 project aims, with support of the VR Helix community, to develop an accessible, collaborative VR rehabilitation environment that uses a serious gaming virtual space to provide stimulus, socialisation and friendly competition for users on the path to rehabilitation.


Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the granting authority. Neither the European Union nor the granting authority can be held responsible for them. This project has received funding from the European Union’s Horizon 2020 or Horizon Europe research and innovation programme under grant agreement No 856998.

Funded by the European Union

User Experience Design for Virtual Rehabilitation Conference

Past Event

Thu, Oct 13, 2022 09:00 AM - Fri, Oct 14, 2022 05:00 PM

The research in the design of user experiences and interactive devices for rehabilitation embraces a wide range of engineering activities. Our aim is to explore design methodologies and innovative solutions in the fields of 3D scanning, additive manufacturing and virtual reality. The first Conference on User Experience Design for Virtual Rehabilitation (UX4VRehab) includes also two workshops and different tracks with call for papers. All accepted works will be published on a special issue on the Computer-Aided Design and Application International Journal indexed also on Scopus, Crossref and Google Scholar. The Conference is hosted by the University of Pisa and organised as part of the PRIME-VR2 project aimed at developing innovative 3D-printed bespoke controllers and the supporting IT platform for rehabilitation purposes. The UX4VRehab Conference is free of charge and will be held at Le Benedettine, Lungarno Sonnino 18, Pisa. We are hoping to safely welcome you in Pisa on 13-14 October 2022. We are currently planning to adopt an hybrid mode of attendance.

Organisations

  • University of Strathclyde
  • L-Università ta' Malta
  • University College London
  • Flying Squirrel Games
  • Capitola Digital
  • Crowdhelix
  • Global Disability Innovation Hub
  • Inlecom Systems
  • Saint James (Capua) Hospital Limited

Projects


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