Virtual Reality
VR environment & gaming, medical rehabilitation, socialisation & recovery, customised controllers
Background
Virtual Reality concepts have existed for more than three decades, however the industry has only recently started to demonstrate its potential in a variety of markets. While the largest is the world of entertainment, the technology is now increasingly being used in areas such as manufacturing, training, heritage, and architecture. The healthcare sector too is beginning to make use of virtual and augmented reality for training, administering of surgical procedures, mental health, and rehabilitation practices.
Key Project: PRIME-VR2
Virtual Reality (VR) environments have huge potential for those with compromised physical capability in providing a sense of freedom and motivation, but there are significant barriers in access and effective use in this context. To address these user and technological challenges, the PRIME-VR2 project aims, with support of the VR Helix community, to develop an accessible, collaborative VR rehabilitation environment that uses a serious gaming virtual space to provide stimulus, socialisation and friendly competition for users on the path to rehabilitation.
The PRIME-VR2 project has been funded by the European Commission as part of the Horizon 2020 program, under the grant agreement 856998 🇪🇺
Marine Desoche
"The Virtual Reality Helix supports the realisation of the "PRIME-VR2" project funded under Horizon 2020, which aims to develop a state-of-art digital environment for VR rehabilitation at home"
Andrea Goetz
Organisations
University of Pisa
Latest Opportunities
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CUCrowdhelix UserDecember 2, 2020 09:58 in Climate, Society, Virtual Reality
Seeking a consortium to apply expertise in VR & psychological distance towards climate change
Can act as:- Work Package Leader
- Consortium Partner
- Climate change
- Behavioural change
- Virtual and augmented reality
- 3d scanning
- Mobile eeg systems
LC-GD-10-2-2020Behavioural, social and cultural change for the Green Deal
DeadlineJanuary 26, 2021
Project Type- RIA Research and Innovation action
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CUCrowdhelix UserOctober 6, 2020 08:35 in Energy, Climate, Virtual Reality
Seeking consortia to provide expertise on behavior change technology
Can act as:- Work Package Leader
- Consortium Partner
- Energy consumption
- Behavior change
LC-GD-10-2-2020Behavioural, social and cultural change for the Green Deal
DeadlineJanuary 26, 2021
Project Type- RIA Research and Innovation action