
Helix Events
Past Event
Mon, Nov 15, 2021 09:00 AM - Wed, Nov 17, 2021 05:00 PM
VR environment & gaming, medical rehabilitation, socialisation & recovery, customised controllers
Virtual Reality concepts have existed for more than three decades, however the industry has only recently started to demonstrate its potential in a variety of markets. While the largest is the world of entertainment, the technology is now increasingly being used in areas such as manufacturing, training, heritage, and architecture. The healthcare sector too is beginning to make use of virtual and augmented reality for training, administering of surgical procedures, mental health, and rehabilitation practices.
Virtual Reality (VR) environments have huge potential for those with compromised physical capability in providing a sense of freedom and motivation, but there are significant barriers in access and effective use in this context. To address these user and technological challenges, the PRIME-VR2 project aims, with support of the VR Helix community, to develop an accessible, collaborative VR rehabilitation environment that uses a serious gaming virtual space to provide stimulus, socialisation and friendly competition for users on the path to rehabilitation.
The PRIME-VR2 project has been funded by the European Commission as part of the Horizon 2020 program, under the grant agreement 856998 🇪🇺
Past Event
Mon, Nov 15, 2021 09:00 AM - Wed, Nov 17, 2021 05:00 PM
"The Virtual Reality Helix supports the realisation of the "PRIME-VR2" project funded under Horizon 2020, which aims to develop a state-of-art digital environment for VR rehabilitation at home"
AI for human empowerment (AI, Data and Robotics Partnership) (RIA)
April 05, 2022